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The following tables list the members exposed by the PixelateTransitionEffect type.

Public Constructors

NameDescription
PixelateTransitionEffect Creates an instance of the shader.
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Public Fields (see also Protected Fields)

NameDescription
InputProperty Brush-valued properties that turn into sampler-properties in the shader. Represents the image present in the final state of the transition. (Inherited from TransitionEffect)
OldImageProperty Brush-valued properties that turn into sampler-properties in the shader. Represents the image present in the initial state of the transition. (Inherited from TransitionEffect)
ProgressProperty A Dependency property as the backing store for Progress. Also used to represent the state of a transition from start to finish (range between 0 and 1). (Inherited from TransitionEffect)
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Protected Fields

NameDescription
PixelShaderProperty(Inherited from ShaderEffect)
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Public Properties (see also Protected Properties)

NameDescription
CanFreeze(Inherited from Freezable)
DependencyObjectType(Inherited from DependencyObject)
Dispatcher(Inherited from DispatcherObject)
HasAnimatedProperties(Inherited from Animatable)
ImplicitInput(Inherited from Effect)
Input Gets or sets the Input variable within the shader. (Inherited from TransitionEffect)
IsFrozen(Inherited from Freezable)
IsSealed(Inherited from DependencyObject)
OldImage Gets or sets the OldImage variable within the shader. (Inherited from TransitionEffect)
Progress Gets or sets the Progress variable within the shader. (Inherited from TransitionEffect)
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Protected Properties

NameDescription
DdxUvDdyUvRegisterIndex(Inherited from ShaderEffect)
EffectMapping(Inherited from Effect)
PaddingBottom(Inherited from ShaderEffect)
PaddingLeft(Inherited from ShaderEffect)
PaddingRight(Inherited from ShaderEffect)
PaddingTop(Inherited from ShaderEffect)
PixelShader(Inherited from ShaderEffect)
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Public Methods (see also Protected Methods)

NameDescription
ApplyAnimationClockOverloaded. (Inherited from Animatable)
BeginAnimationOverloaded. (Inherited from Animatable)
CheckAccess(Inherited from DispatcherObject)
ClearValueOverloaded. (Inherited from DependencyObject)
Clone(Inherited from ShaderEffect)
CloneCurrentValue Creates a modifiable clone (deep copy) of the TransitionEffect using its current values. (Inherited from TransitionEffect)
CoerceValue(Inherited from DependencyObject)
EqualsOverloaded. (Inherited from DependencyObject)
FreezeOverloaded. (Inherited from Freezable)
GetAnimationBaseValue(Inherited from Animatable)
GetAsFrozen(Inherited from Freezable)
GetCurrentValueAsFrozen(Inherited from Freezable)
GetHashCode(Inherited from DependencyObject)
GetLocalValueEnumerator(Inherited from DependencyObject)
GetType(Inherited from Object)
GetValue(Inherited from DependencyObject)
InvalidateProperty(Inherited from DependencyObject)
ReadLocalValue(Inherited from DependencyObject)
ReferenceEquals(Inherited from Object)
SetCurrentValue(Inherited from DependencyObject)
SetValueOverloaded. (Inherited from DependencyObject)
ShouldSerializeStoredWeakReference(Inherited from Animatable)
ToString(Inherited from Object)
VerifyAccess(Inherited from DispatcherObject)
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Protected Methods

NameDescription
CloneCore(Inherited from ShaderEffect)
CloneCurrentValueCore(Inherited from ShaderEffect)
CreateInstance(Inherited from Freezable)
CreateInstanceCore(Inherited from ShaderEffect)
DeepCopy Makes a deep copy of the PixelateTransitionEffect effect. (Inherited from TransitionEffect)
Finalize(Inherited from Object)
FreezeOverloaded. (Inherited from Freezable)
FreezeCore(Inherited from Animatable)
GetAsFrozenCore(Inherited from ShaderEffect)
GetCurrentValueAsFrozenCore(Inherited from ShaderEffect)
MemberwiseClone(Inherited from Object)
OnChanged(Inherited from Freezable)
OnFreezablePropertyChangedOverloaded. (Inherited from Freezable)
OnPropertyChanged(Inherited from Freezable)
PixelShaderConstantCallback(Inherited from ShaderEffect)
PixelShaderSamplerCallbackOverloaded. (Inherited from ShaderEffect)
ReadPreamble(Inherited from Freezable)
RegisterPixelShaderSamplerPropertyOverloaded. (Inherited from ShaderEffect)
ShouldSerializeProperty(Inherited from DependencyObject)
UpdateShaderValue(Inherited from ShaderEffect)
WritePostscript(Inherited from Freezable)
WritePreamble(Inherited from Freezable)
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Public Events

NameDescription
Changed(Inherited from Freezable)
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See Also