SketchFlowAnimationTrigger |
You can use the SketchFlowAnimationTrigger trigger to add a trigger to a SketchFlow animation and specify the event that triggers the action that you want. For example, you can play a sound when your animation pauses, or trigger a state change based on a particular event, such as a mouse click.
To add a SketchFlowAnimationTrigger
-
In the Assets panel, click Behaviors, and then drag the behavior that you want onto an object on the artboard. The Trigger category appears in the Properties panel.
-
In the Trigger category, next to TriggerType (EventTrigger), click New. In the Select Object dialog box, click SketchFlowAnimationTrigger, and then click OK.
-
In the Trigger category, select one of the following from the FiredOn drop-down list:
-
Completed���Fires the specified event when the SketchFlow animation has finished.
-
Paused���Fires the specified event when the SketchFlow animation has paused.
-
FrameChanged���Fires the specified event each time the SketchFlow animation frame changes.
-
-
In the SketchFlowAnimation drop-down list, select the SketchFlow animation that you want to apply the trigger to.
To see a sample of this trigger, visit the
��Copyright � 2010 by Microsoft Corporation. All rights reserved.